Timing Attributes
Media Attributes
Composition Attributes
Element Visibility
Addclass="clip" to all timed elements so the runtime can manage their visibility lifecycle:
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Relative Timing
Instead of calculating absolute start times, a clip can reference another clip’sid in its data-start attribute. This means “start when that clip ends”:
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main resolves to second 10, outro resolves to second 30. If intro’s duration changes, downstream clips shift automatically.
Offsets (Gaps and Overlaps)
Add+ N or - N after the ID to offset from the end of the referenced clip:
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Overlapping clips must be on different tracks — clips on the same track cannot overlap in time.
Relative timing rules and constraints
Relative timing rules and constraints
Same composition only — references resolve within the clip’s parent composition. You cannot reference a clip in a sibling or parent composition.No circular references — A cannot start after B if B starts after A. The resolver detects cycles and throws an error.Referenced clip must have a known duration — either an explicit
data-duration or a duration inferred from source media. If the referenced clip has no known duration, the reference cannot resolve.Parsing rules — if the value is a valid number, it is treated as absolute seconds. Otherwise it is parsed as one of:<id>— start when that clip ends<id> + <number>— start N seconds after that clip ends<id> - <number>— start N seconds before that clip ends
A -> B -> C), but deeply nested chains make the timeline harder to reason about. Keep chains under 3-4 levels for readability.Next Steps
Compositions
How compositions use data attributes to define video structure
HTML Schema Reference
Complete attribute reference with per-element details
GSAP Animation
Animate elements alongside data-attribute-driven timing
Common Mistakes
Pitfalls to avoid when setting up timing and attributes